Yak Knight

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The wilderness of Alfenheim is hard to travel if on foot, and impossible if mounted on a horse - it simply cannot keep its footing on the treacherous passes of the northern mountains. The Issaelfr have solved this problem by taming the yaks native to that land and riding them. They have found them useful in battle, as well.

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Information

Advances from: Yak Rider
Advances to: Yakmount Margrave
Cost: 42
HP: 52
Moves: 6
XP: 120
Level: 2
Alignment: neutral
Id: EFr2 Yak Knight
Abilities:

Attacks (damage × count)

(image)horns(impact attack) impact17 × 1(melee attack) melee(charge)
(image)harpoon(pierce attack) pierce7 × 3(melee attack) melee
(image)harpoon(pierce attack) pierce14 × 1(ranged attack) ranged

Resistances

(icon) blade10% (icon) pierce-10%
(icon) impact0% (icon) fire-20%
(icon) cold40% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave340%
(icon) Coastal Reef320%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest340%
(icon) Frozen140%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains160%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Oct 30 04:30:48 2024.