Journeyman Freefolk

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Journeymen are the veteran Freedmen of combat. Having slightly better arms and armor, as well as a shield, they still employ poison as they find it still serves Qesidus better than their skills at arms.

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Information

Advances from: Freedman Freefolk
Advances to: Constable Freefolk
Cost: 21
HP: 25
Moves: 5
XP: 30
Level: 1
Alignment: neutral
Id: Qs2 Freefolk Journeyman
Abilities:

Attacks (damage × count)

(image)spear(pierce attack) pierce6 × 3(melee attack) melee(poison)
(image)spear(pierce attack) pierce7 × 3(ranged attack) ranged(poison)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef0%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 27 04:14:39 2024.