Wind Blade

(image)

Noble duelists often disdain what they see as a 'corruption' of fencing; but even the most critical of them cannot deny the prowess of the best 'rogue fencers': though still lacking in strength, they have the swiftness of nagas. The name given them by their noble counterparts, 'Wind Blades', offers just a glimpse of what they're capable of.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Duelist
Advances to:
Cost: 47
HP: 52
Moves: 7
XP: 150
Level: 3
Alignment: lawful
Id: Wind Blade
Abilities: skirmisher, sisters' bond

Attacks (damage × count)

(image)sabre(blade attack) blade6 × 7(melee attack) melee(marksman)
(image)hamstring cut(blade attack) blade8 × 2(melee attack) melee(marksman, slows)

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Dec 25 03:24:06 2024.