Warrior Spirit

(image)

The greatest elvish warriors of times past are not completely gone, for they consider even death no obstacle to them. They will roam the forests which formerly served as their homes, wandering through both their memories and the mortal plane of which they inhabit. Their recollections of glorious battles and wars, conquests and defeats, cause them to eternally seek a chance to perform those same feats once again. Indeed, this is not difficult, for they can strike the utmost terror into their foes, sometimes even causing death.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):Spirits have very unusual resistances to damage, and move quite slowly over open water.During battle, this unit can drain life from victims to renew its own health.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit can frighten enemy units that are next to it, making them fight worse. This unit will regenerate 5 HP per turn in forest or mushroom grove terrains.

 

Information

Advances from:
Advances to: Ancestor
Cost: 23
HP: 16
Moves: 7
XP: 45
Level: 1
Alignment: chaotic
Id: Elvish Warrior Spirit
Abilities: terror, Sylvan Spark

Attacks (damage × count)

(image)ancient blade(arcane attack) arcane3 × 4(melee attack) melee(drains)

Resistances

(icon) blade50% (icon) pierce50%
(icon) impact50% (icon) fire10%
(icon) cold70% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest160%
(icon) Frozen150%
(icon) Fungus160%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Dec 25 03:24:05 2024.