Traveller

(image)

The Travellers have a saying: 'Life is the best teacher'. After some time wandering the countryside, walking through every kind of terrain, often sleeping with the sky as roof, they get more hardened and stronger. They also learn, often from the many people they meet, new skills with weapons and medicine, which are invaluable not only for hunting and for survival in the wild, but also for self-defence. Moreover, at this height, they're relatively well-known amongst the peasants, who eagerly look forward to their visits to learn more about what is happening in the kingdom.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit is capable of basic healing.

 

Information

Advances from: Wanderer
Advances to: Wayfarer
Cost: 35
HP: 48
Moves: 6
XP: 65
Level: 2
Alignment: lawful
Id: Traveller
Abilities: heals +4

Attacks (damage × count)

(image)staff(impact attack) impact7 × 4(melee attack) melee
(image)short sword(blade attack) blade8 × 3(melee attack) melee
(image)bow(pierce attack) pierce7 × 2(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water340%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 25 03:24:06 2024.