Ogre Thunder Shaman

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Shamans – are a group of ogre sorcerers famous for their control over nature. Shamans can easily consume their enemy with a terrible blizzard, which would freeze him to the bone and render him unable to see anything further than his own nose, or strike him with an annihilating lightning. The main tool of a shaman – a tambourine, which contains a powerful spirit amplifying the connection to the supernatural. Socially speaking, although Shamans possess some unique abilities, they are an isolated group, opposing both the Bull Priests and the Khan. Sometimes, Shamans manage to take over small hordes – but these hordes do not exist for long, as their main source of power – the fear amongst the community, whose lives do not particularly matter to the ruling sorcerers.

 

Information

Advances from: Ogre Henchman
Advances to: Ogre Tempest Lord
Cost: 38
HP: 48
Moves: 5
XP: 100
Level: 2
Alignment: chaotic
Id: Ogre_Thunder_Shaman
Abilities: dummy, antisocial 15%, thunderstrike 10

Attacks (damage × count)

(image)club(impact attack) impact7 × 2(melee attack) melee
(image)blizzard(cold attack) cold11 × 3(ranged attack) ranged(magical)
(image)lightning(fire attack) fire14 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact0% (icon) fire20%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen140%
(icon) Fungus230%
(icon) Hills150%
(icon) Mountains330%
(icon) Sand140%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Nov 6 04:19:48 2024.