Imp

(image)

Just as a pet grows from food, care and training from its owners, so do Familiars – on the flesh of fallen enemies, on the fury and wrath of the Witches and their enchantments.
Imps faithfully serve the supreme overlords of the Coven, maintaining the gate between Irdya and the world of Demons, while their own magical abilities are enough to compete with full-fledged mages.

 

Information

Advances from: Familiar
Advances to:
Cost: 20
HP: 30
Moves: 7
XP: 25
Level: 1
Alignment: chaotic
Id: Hunn_Imp
Abilities: dummy

Attacks (damage × count)

(image)dark clot(arcane attack) arcane6 × 3(ranged attack) ranged(magical)
(image)curse of transformation(arcane attack) arcane1 × 1(ranged attack) ranged(always hits, curse of transformation 2, overwhelm, attack-only)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest160%
(icon) Frozen160%
(icon) Fungus260%
(icon) Hills160%
(icon) Mountains160%
(icon) Sand160%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable160%
(icon) Village160%
Last updated on Wed Oct 30 04:40:33 2024.