Darkin Mage

(image)

The way of magic is a hard one. Paved with pain and unimaginable torment. But those who are willing to go through it are rewarded with powers and knowledge others would only dream. These masters of magic are faster stronger and deadlier than most magi. But if they wish to go even further, then they shall.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Renegade Mage
Advances to:
Cost: 56
HP: 58
Moves: 6
XP: 100
Level: 3
Alignment: neutral
Id: Darkin Mage
Abilities:

Attacks (damage × count)

(image)power wand(impact attack) impact8 × 3(melee attack) melee(magical)
(image)ice shards(cold attack) cold14 × 3(ranged attack) ranged(magical)
(image)shadow wave(arcane attack) arcane40 × 1(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 20 02:45:51 2024.