Clawer

(image)

The Chyrospitals do not only produce potent hybrids. Many processes can go wrong either by bad conception or the use of organisms of lesser quality. The rightfully called weaklings have various racial backgrounds and where destinated to become various hybrids. Slicers group those failers together and harmonize them as much as possible.

Most of them know a quick death but some more talented or lucky than others become stronger over time. Fulling their body at its poor limits the Clawers receive their name for a simple reason. After some time scratching and wounding various creatures and sometimes eating parts of them their claws become a bit sharper and poisoned.This makes them an useful weapon for their masters who use them to weaken the ennemy.

(portrait)

Information

Advances from: Weakling
Advances to:
Cost: 13
HP: 26
Moves: 5
XP: 30
Level: 1
Alignment: neutral
Id: Clawer
Abilities:

Attacks (damage × count)

(image)hybrid claws(blade attack) blade3 × 4(melee attack) melee(poison)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest340%
(icon) Frozen320%
(icon) Fungus0%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 03:38:28 2024.