High Priest

(image)

.This attack always has an 80% chance of hitting the target.This unit uses the magic currents in the air to move from one point to another; to accomplish this, it must go to a mountain, and teleport to another mountain.This unit's regenerating abilities are unusually high, to the point that it can heal itself in 12 hp every turn.When this attack is used, the attacker can hurt a unit behind his primary target. Damage dealt to the second target equals to 2/3 of raw firepower.When this attack is used, all units adjacent to the target take 75% of the damage, allies included, and even those behind them will take a few if the damage is sufficiently high.

 

Information

Advances from:
Advances to:
Cost: 100
HP: 65
Moves: 6
XP: 210
Level: 3
Alignment: neutral
Id: Lesser High Priest
Abilities: leadership, teleport

Attacks (damage × count)

(image)touch of the void(cold attack) cold15 × 2(melee attack) melee(high precision, slows)
(image)stellar winds(pierce attack) pierce7 × 9(ranged attack) ranged(high precision, swarm)
(image)chronostasis cipher(arcane attack) arcane6 × 5(ranged attack) ranged(high precision, slows)
(image)storm(fire attack) fire8 × 4(ranged attack) ranged(high precision, explosive)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire50%
(icon) cold50% (icon) arcane70%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 03:42:57 2024.