Elder Thunder

(image)

.The unit will heal itself 4 HP per turn. If it is poisoned, it will remove the poison instead of healing. This unit can daze its enemies, reducing their accuracy and defense until they end a turn.

 

Information

Advances from: Ugallu
Advances to: Garuda
Cost: 40
HP: 38
Moves: 8
XP: 96
Level: 2
Alignment: neutral
Id: Elder Thunder
Abilities: vitality, skirmisher

Attacks (damage × count)

(image)silver claws(blade attack) blade8 × 2(melee attack) melee
(image)lightning(fire attack) fire6 × 4(ranged attack) ranged(magical, daze)

Resistances

(icon) blade10% (icon) pierce-20%
(icon) impact10% (icon) fire40%
(icon) cold-20% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave330%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus350%
(icon) Hills150%
(icon) Mountains170%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable160%
(icon) Village150%
Last updated on Wed Dec 18 03:42:55 2024.