Elementalist

(image)

While Elementalists aren’t exactly great combatants compared to other Sky Kingdom magi, they are quick learners, being able to become quite powerful quite quickly by choosing to learn one of the Elemental Paths. They know a few basic spells of each element, including shooting somewhat weak magical missiles, healing minor wounds with water magic, as well as some non-combat spells.

 

Information

Advances from:
Advances to: Pyromancer, Aeromancer, Hydromancer, Terramancer
Cost: 16
HP: 27
Moves: 5
XP: 42
Level: 1
Alignment: neutral
Id: EoMa_Elementalist_rpg
Abilities:

Attacks (damage × count)

(image)staff(impact attack) impact6 × 1(melee attack) melee
(image)icicles(pierce attack) pierce3 × 4(ranged attack) ranged(skilled)
(image)missile(arcane attack) arcane6 × 3(ranged attack) ranged(skilled)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Oct 30 04:37:11 2024.