Ogre Highwayman

(image)

Not all half-ogres are ready to accept the rules of the game and enter the service of former oppressors. Many remain on the high road, surviving through pillage and robbery. Large gangs can even attack the feudal lord's possessions, marauding in the vicinity of the castle and setting fields and buildings on fire. Of course, their services are useful to warring lords, but deals with bandits are made in secret so as not to spoil the reputation.

 

Information

Advances from:
Advances to:
Cost: 42
HP: 43
Moves: 6
XP: 45
Level: 2
Alignment: chaotic
Id: Kingdom_Vassal_Bandit
Abilities: kingdomfaction, dummy, hide allies, ambush, hillstalk, vassal_icon

Attacks (damage × count)

(image)club(impact attack) impact8 × 2(melee attack) melee
(image)crossbow(pierce attack) pierce7 × 4(ranged attack) ranged
(image)crossbow(fire attack) fire12 × 2(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Oct 30 04:37:40 2024.