Mounted Marksman

(image)

One perpetual problem faced by Bowriders and Bowknights is that certain enemies position themselves in strong defensive positions, and an enemy archer in cover can be very difficult to take down. To counter this, some experienced bowknights concentrate their efforts on sharpshooting. They are not quite so good at hit-and-run attacks on open ground that Elite Bowknights excel at, but they are very effective at taking out heavily fortified enemies that are so often the bane of border patrols.

Special Notes:This unit has a defense cap on certain terrain types — it cannot achieve a higher defense rating on mixed terrains with such terrain types.This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

 

Information

Advances from: Bowknight
Advances to:
Cost: 45
HP: 60
Moves: 9
XP: 100
Level: 3
Alignment: lawful
Id: Mounted Marksman
Abilities:

Attacks (damage × count)

(image)sword(blade attack) blade7 × 4(melee attack) melee
(image)bow(pierce attack) pierce14 × 3(ranged attack) ranged(marksman)

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Thu Dec 12 02:41:33 2024.