Great Druid (Mounted)

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Although Great Druids normally fight on foot, they will sometimes fight on horseback if needed. Unused to mounted combat, their attacks are less effective, but occasionally it is necessary in situations where speed is of the essence.

Special Notes:This unit has a defense cap on certain terrain types — it cannot achieve a higher defense rating on mixed terrains with such terrain types.This unit is capable of healing those around it, and curing them of poison.This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from:
Advances to:
Cost: 59
HP: 57
Moves: 9
XP: 190
Level: 4
Alignment: neutral
Id: Great Druid Mounted
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff(impact attack) impact5 × 2(melee attack) melee
(image)entangle(impact attack) impact4 × 2(ranged attack) ranged(slows)
(image)faerie fire(arcane attack) arcane8 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp440%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Thu Dec 12 02:41:32 2024.