Dark Headhunter

(image)

Dark cultists have a short life expectancy when sent to combat, but the few who survive are known as Headhunters, honoured for their bravery. They train in the use of javelins, becoming a menace to units vulnerable to ranged attacks, but retain their favourite tactic of bursting through enemy ranks. Although they are easily brought down behind enemy lines, it is often not before they have picked off the weakest units seeking protection.

Special Notes:This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

 

Information

Advances from: Dark Cultist
Advances to: Dark Marauder
Cost: 18
HP: 21
Moves: 8
XP: 40
Level: 1
Alignment: chaotic
Id: Dark Headhunter
Abilities: skirmisher

Attacks (damage × count)

(image)club(impact attack) impact4 × 4(melee attack) melee
(image)javelin(pierce attack) pierce6 × 2(ranged attack) ranged

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Nov 21 02:42:34 2024.