Orcish Great Witchdoctor

(image)

Orcish Witchdoctors are a rare sight, but Great Witchdoctors are an even rare sight. With fighting Witchdoctors deeply distrusted by most orcish tribes, few Witchdoctors dare delve in combat. But the few who do are great assets to the tribes who harbour them. Their multitude of magical skills, and their teleportation abilities normally only practiced by human mages, give them an edge in battles that other tribes envy.

Special Notes:During battle, this unit can drain life from victims to renew its own health.This unit can use one move to teleport between any two empty villages controlled by its side.This unit has magical attacks, which always have a high chance of hitting an opponent.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

 

Information

Advances from: Orcish Witchdoctor
Advances to:
Cost: 61
HP: 47
Moves: 6
XP: 150
Level: 3
Alignment: chaotic
Id: Orcish Great Witchdoctor
Abilities: teleport

Attacks (damage × count)

(image)staff(impact attack) impact7 × 2(melee attack) melee
(image)curse(pierce attack) pierce11 × 3(ranged attack) ranged(magical, drains)
(image)shadow wave(arcane attack) arcane12 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire50%
(icon) cold50% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Thu Nov 21 02:42:34 2024.