Great Druid

(image)

According to pagan legend, in ancient times the guardians of the natural world were known as the Circle of Druids, said to be the most powerful druids the world had ever seen. Although lacking the agility of their elven counterparts, they still mastered the faerie arts of their elven friends with the greatest of ease. It was believed that the lack of sightings was because few enemies who saw them lived to tell the tale.

However, stories of the Great Druids have become far less frequent and less reliable as the generations passed by. As such, few now believe any Great Druids exist any more, let alone a Circle of Druids.

Special Notes:This unit is capable of healing those around it, and curing them of poison.This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from:
Advances to:
Cost: 59
HP: 57
Moves: 6
XP: 190
Level: 4
Alignment: neutral
Id: Great Druid
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff(impact attack) impact7 × 2(melee attack) melee
(image)entangle(impact attack) impact9 × 2(ranged attack) ranged(slows)
(image)faerie fire(arcane attack) arcane9 × 4(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp350%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Nov 21 02:42:34 2024.