Orcish Witchdoctor

(image)

Although many orcish tribes respect Orcish Shamans as decision makers and mediators, there is less trust amongst orckind for magic in battle. Many warlords see Shamans with experience in battle as a threat to their authority. Amongst the few orcish tribes that fully embrace magic, the most gifted Shamans rise to the rank of Witchdoctor. Unfortuantely, those tribes that do this are often perceived as threats by their peers. Consequently, Orcish Witchdoctors are a very rare sight.

Special Notes:During battle, this unit can drain life from victims to renew its own health.This unit has magical attacks, which always have a high chance of hitting an opponent.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

 

Information

Advances from:
Advances to: Orcish Great Witchdoctor
Cost: 42
HP: 41
Moves: 5
XP: 93
Level: 2
Alignment: chaotic
Id: Orcish Witchdoctor
Abilities:

Attacks (damage × count)

(image)staff(impact attack) impact6 × 2(melee attack) melee
(image)curse(pierce attack) pierce9 × 3(ranged attack) ranged(magical, drains)
(image)shadow wave(arcane attack) arcane10 × 2(ranged attack) ranged(drains)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Thu Apr 11 02:48:00 2024.