Blue Mage

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This unit is from the Rashy Era. Its coding and art were done by Vyncyn.

The blue Mages of Atlantis have spend much time on and under water. Their study of mermaids and knowledge of the ocean really shows when they cast huge waves and powerful streams of water.

 
 

Information

Advances from: Aquamancer
Advances to: Fullmoon Mage, Newmoon Mage
Cost: 35
HP: 45
Moves: 5
XP: 78
Level: 2
Alignment: neutral
Id: AE_rhy_aq_Blue_Mage
Abilities: heals +4, cures

Attacks (damage × count)

(image)staff(impact attack) impact6 × 2(melee attack) melee
(image)water spray(impact attack) impact10 × 3(ranged attack) ranged(magical)
(image)iceball(cold attack) cold12 × 2(ranged attack) ranged(magical, freeze)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact10% (icon) fire10%
(icon) cold30% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef140%
(icon) Deep Water40%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water250%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Dec 19 03:45:26 2024.