Cavalier

(image)

This unit is from Feudal Era. Its coding and art were done by Turin and Various others.

The High Elven cavaliers represent a kind of fighter that humans have attempted to create throughout history - a cavalrymann who can fight well in a melee and can also hold his own at range - but they are almost certainly the most successful of these attempts. Abandoning the spear for a finely crafted backsword, they are a match for any Ceresian knight at close quarters; for combat at a distance, they carry crossbows, shooting left and right with astonishing skill.

 

Information

Advances from: Charger
Advances to: Escrimeur
Cost: 32
HP: 55
Moves: 8
XP: 75
Level: 2
Alignment: neutral
Id: AE_feu_high_elves_Cavalier
Abilities:

Attacks (damage × count)

(image)sword(blade attack) blade8 × 4(melee attack) melee
(image)crossbow(pierce attack) pierce10 × 1(ranged attack) ranged

Resistances

(icon) blade30% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave430%
(icon) Coastal Reef320%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen240%
(icon) Fungus320%
(icon) Hills240%
(icon) Mountains20%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable10%
(icon) Village140%
Last updated on Thu Oct 31 03:45:31 2024.