Arch Necromancer

(image) (image)

The greatest of the necromancers are greatly prepared to become liches, but they prefer to enjoy life while they are still living. Casting dark magic and dreadful sorcerey they are masters of necromancy and their powers are not to be underestimated.

Special Notes:This unit has magical attacks, which always have a high chance of hitting an opponent.Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village.

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Information

Advances from: Necromancer
Advances to: The Prince Of Darkness
Cost: 89
HP: 75
Moves: 5
XP: 290
Level: 4
Alignment: chaotic
Id: ROLArch Necromancer
Abilities: draining aura

Attacks (damage × count)

(image)plague staff(impact attack) impact8 × 3(melee attack) melee(plague)
(image)chill wave(cold attack) cold22 × 2(ranged attack) ranged(magical)
(image)shadow wave(arcane attack) arcane17 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Dec 12 04:05:00 2024.