Mage of Nature

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The Nature Mages are only related to legends and myths. Seeing one in real life is almost impossible as they reside in the deepest of forests. These mages are extremely powerful and though in general secluse they can destroy champions in battle and match master sorcerers in power.

Having full contROL of nature's power, they can use it effectively in battles and can heal themselves and nearby allies gain resistance against the elements.

Special Notes:This unit has enchanted attacks, which always have a high chance of hitting an opponent, regardless of the defensive capabilities of the opponent.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.This unit regenerates, which allows it to heal as though always stationed in a village. This unit maintains a magical aura that bestows a +20% bonus to fire, cold, and arcane resistances to himself and all adjacent friendly units.

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Information

Advances from: White Mage
Advances to: Woodland Enchanter
Cost: 60
HP: 48
Moves: 5
XP: 180
Level: 3
Alignment: neutral
Id: ROLMage of Nature
Abilities: regenerates, circle of resistance

Attacks (damage × count)

(image)staff(impact attack) impact8 × 2(melee attack) melee
(image)nature flare(fire attack) fire7 × 6(ranged attack) ranged(enchanted)
(image)thorns(pierce attack) pierce7 × 7(ranged attack) ranged
(image)terra orbis(arcane attack) arcane25 × 1(ranged attack) ranged(enchanted)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Nov 28 04:06:17 2024.