Warg Rider

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Sometimes it happens that an orc grows really unintelligent and naive, but blessed with extraordinary strength and predator-like instincts and ferocity. They have great difficulties with integration into the orcish community, but shamans usually perform a ritual that allows them to transform their body to animal form, which lets them use their innate abilities better. It is said that those orcs have the legacy of their beast ancestors of distant past and are considered sacred. They abandon orcish communities and hunt in the wilderness. They shift back into the humanoid form only rarely, usually only when they need to climb somewhere. Those orcs are half-men and half-beasts and are nearly impossible to tame. However, sometimes there are also battle-hardened and experienced goblin riders who are ambitious enough to search for those werewolves and even manage to tame one enough to ride with him into battle. Those goblins are called werewolf riders and whenever they appear on a battlefield, they strike fear into the hearts of their foes and are even respected by the greatest of the orcs.
But the true heroes and warriors are not the goblins but the wargs and werewolves they ride. Filled with ferocity and strength they attack and destroy their foe, and legend has it that if you are bitten by one of these creatures your strength will slowly drain out of you and you will become one of them.

Special Notes:The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.When this unit uses its speed attack the opponent has a 10% lower chance to hit because your unit moves so fast.This unit regenerates, which allows it to heal as though always stationed in a village.

(portrait)

Information

Advances from: Direwolf Rider
Advances to: Werewolf Destrier
Cost: 72
HP: 73
Moves: 10
XP: 230
Level: 4
Alignment: chaotic
Id: ROLWarg Rider
Abilities: regenerates

Attacks (damage × count)

(image)fangs(blade attack) blade7 × 4(melee attack) melee(poison, speed attack)
(image)claws(blade attack) blade12 × 4(melee attack) melee

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Dec 12 04:05:01 2024.