Water Nymph

(image)

Nymphs are manifestations of water that is influenced by the likes of a deadly storm, due to this, these spirits wield a very dangerous power and are often subject to being angered easily. Due to this it is best to avoid these spirits, unless you are certain you either have a way of reasoning with them or can counter their awesome power.

Special Notes: This unit will recover 5 HP per turn when on watery terrain. The effects of poison will not be prolonged or cured. This unit can hide in water, and remain undetected by its enemies. Enemy units cannot see this unit while it is in water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement.

(portrait)

Information

Advances from: Water Undine
Advances to: Water Naiad
Cost: 45
HP: 50
Moves: 7
XP: 150
Level: 3
Alignment: neutral
Id: ROLNymph
Abilities: aquatic body, water ambush

Attacks (damage × count)

(image)water punch(impact attack) impact11 × 3(melee attack) melee
(image)cold punch(cold attack) cold9 × 3(melee attack) melee
(image)water spray(impact attack) impact11 × 2(ranged attack) ranged

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact40% (icon) fire10%
(icon) cold50% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave320%
(icon) Coastal Reef160%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat230%
(icon) Forest530%
(icon) Frozen240%
(icon) Fungus320%
(icon) Hills530%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Thu Dec 19 04:04:42 2024.