Air Elemental

(image)

Air elementals are magical entities built entirely out of the wind and atmosphere. Given their anatomies, elementals of this variety are quick and evasive, albeit having a delicate frame that could be destroyed instantly by a well-placed attack. However, a ‘well-placed attack’ would be difficult to place on these elementals, given they are highly resistant and quick moving bodies of air.

These strange phenomenon seem to manifest themselves spontanouesly in the remote and undiscovered regions of wesnoth where the magical hold of nature has not been maligned by civilization. Occasionally, however, they are seen in more habitated areas and any onlookers would be wise to run quickly.

Special Notes:This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.This unit regenerates, which allows it to heal as though always stationed in a village.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

(portrait)

Information

Advances from:
Advances to: Air Avatar
Cost: 34
HP: 35
Moves: 7
XP: 100
Level: 2
Alignment: neutral
Id: ROLAir Elemental
Abilities: skirmisher, regenerates, dummy

Attacks (damage × count)

(image)hurricane(impact attack) impact13 × 1(melee attack) melee
(image)thunder(arcane attack) arcane7 × 3(ranged attack) ranged(marksman)

Resistances

(icon) blade40% (icon) pierce40%
(icon) impact40% (icon) fire0%
(icon) cold0% (icon) arcane90%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave320%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus330%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Thu Nov 28 04:06:19 2024.