Wüstenplänklerin
Born and raised out on the open sands, skirmishers are accustomed to the harsh, arid desert heat and inhospitable terrain. Compared to even other Dunefolk, these nomads are unnaturally agile on the unstable dunes, allowing them to safeguard their herds and hunt the barrens with ease. When applied to battle, the same agility allows them to both slip through enemy lines and avoid all manner of attack. These skills make skirmishers effective saboteurs, capable of cutting off escape routes and supply lines, assassinating key units, or pincering an enemy formation into a disadvantageous position.
Information
Advances from: | ‒ |
---|---|
Advances to: | Wüstenläuferin, Falknerin |
Cost: | 16 |
HP: | 29 |
Moves: | 6 |
XP: | 34 |
Stufe: | 1 |
Tag-/Nachteinfluss: | redlich |
Id: | Dune Skirmisher |
Abilities: | Plänkler |
Attacks (damage × count)
Speer | Stich | 4 × 4 | Nahkampf | (Erstschlag) | |
Schleuder | Wucht | 6 × 1 | Fernkampf |
Resistenzen
Klinge | -10% | Stich | -10% | |||
---|---|---|---|---|---|---|
Wucht | -10% | Feuer | 0% | |||
Kälte | 0% | Arkan | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Burg | 1 | 60% | |
Dorf | 1 | 60% | |
Flachland | 1 | 50% | |
Gebirge | 2 | 60% | |
Gefroren | 3 | 20% | |
Höhle | 2 | 40% | |
Hügel | 2 | 60% | |
Küstennahes Riff | 2 | 40% | |
Pilzhain | 2 | 60% | |
Sand | 1 | 60% | |
Seichtes Wasser | 3 | 30% | |
Sumpf | 2 | 30% | |
Tiefes Wasser | ‒ | 0% | |
Unbegehbar | ‒ | 0% | |
Unechter Schleier der Finsternis | ‒ | 0% | |
Wald | 2 | 60% |
Last updated on Thu Oct 21 01:44:36 2021.