Wüstenhauptmann
Traditionally hailing from noble or military families, captains are the core of most Dunefolk platoons. Usually chosen based on heritage rather than merit, many officers are often relatively weak with the blade, but still reasonably trained in tactics. Their abilities lie largely in directing their troops to strategically advantageous positions rather than directly raising their morale. The presence of such a commander is rarely inspiring for most soldiers, but they still readily follow the expert tactical direction of their captains.
Information
Advances from: | Wüstensoldat |
---|---|
Advances to: | Kriegsmeister |
Cost: | 30 |
HP: | 48 |
Moves: | 5 |
XP: | 75 |
Stufe: | 2 |
Tag-/Nachteinfluss: | redlich |
Id: | Dune Captain |
Abilities: | Führungsqualitäten |
Attacks (damage × count)
Scimitar | Klinge | 9 × 3 | Nahkampf |
Resistenzen
Klinge | 20% | Stich | 20% | |||
---|---|---|---|---|---|---|
Wucht | -10% | Feuer | 0% | |||
Kälte | 0% | Arkan | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Burg | 1 | 60% | |
Dorf | 1 | 50% | |
Flachland | 1 | 40% | |
Gebirge | 3 | 50% | |
Gefroren | 3 | 20% | |
Höhle | 2 | 40% | |
Hügel | 2 | 50% | |
Küstennahes Riff | 2 | 30% | |
Pilzhain | 2 | 40% | |
Sand | 1 | 40% | |
Seichtes Wasser | 3 | 20% | |
Sumpf | 3 | 30% | |
Tiefes Wasser | ‒ | 0% | |
Unbegehbar | ‒ | 0% | |
Unechter Schleier der Finsternis | ‒ | 0% | |
Wald | 2 | 40% |
Last updated on Thu Oct 21 01:44:35 2021.