Plünderer

(image)

Though rarely found in organized armies, raiders are a staple among the nomadic Dunefolk, who regularly ambush rival caravans and camps at night. In these scenarios, raw power is of little concern. The greatest importance is placed on speed — striking quickly and spreading as much chaos as possible in the shortest time possible allows these riders to get in and out of the blitz without fear of counterattack. Raiders are the fastest of the Dunefolk, capable of outpacing nearly anything they might encounter in the sandy deserts.

 

Information

Advances from: Steppenreiter
Advances to: Marodeur
Cost: 34
HP: 45
Moves: 9
XP: 70
Stufe: 2
Tag-/Nachteinfluss: lichtscheu
Id: Dune Raider
Abilities:

Attacks (damage × count)

(image)Fackel(fire attack) Feuer8 × 3(melee attack) Nahkampf
(image)Bogen(pierce attack) Stich7 × 3(ranged attack) Fernkampf

Resistenzen

(icon) Klinge10% (icon) Stich-20%
(icon) Wucht10% (icon) Feuer0%
(icon) Kälte0% (icon) Arkan20%

Terrain

TerrainMovement CostDefense
(icon) Burg160%
(icon) Dorf140%
(icon) Flachland140%
(icon) Gebirge350%
(icon) Gefroren230%
(icon) Höhle330%
(icon) Hügel260%
(icon) Küstennahes Riff330%
(icon) Pilzhain340%
(icon) Sand140%
(icon) Seichtes Wasser420%
(icon) Sumpf420%
(icon) Tiefes Wasser0%
(icon) Unbegehbar0%
(icon) Unechter Schleier der Finsternis0%
(icon) Wald340%
Last updated on Thu Oct 21 01:44:36 2021.