Windreiter
Archery on horseback presents a number of additional challenges that very few are able to overcome. What separates the renowned windbolts from other bowmen is their ability to not only master these difficulties, but turn them into advantages instead. Making use of their steeds’ great speed, a windbolt is actually a better archer when mounted as compared to on land. The extra momentum from riding on horseback provides additional force to their already potent shots, and by riding in meandering patterns, these bowmen are able to curve the trajectories of their arrows, reaching targets they might not be able to otherwise. Having honed their craft to its apex, windbolts are the undisputed masters of ranged combat among the Dunefolk.
Information
Advances from: | Flinkreiter |
---|---|
Advances to: | ‒ |
Cost: | 49 |
HP: | 52 |
Moves: | 8 |
XP: | 150 |
Stufe: | 3 |
Tag-/Nachteinfluss: | zwielichtig |
Id: | Dune Windbolt |
Abilities: | ‒ |
Attacks (damage × count)
Streitkolben | Wucht | 10 × 2 | Nahkampf | |
Kompositbogen | Stich | 8 × 5 | Fernkampf |
Resistenzen
Klinge | 10% | Stich | -20% | |||
---|---|---|---|---|---|---|
Wucht | 10% | Feuer | 0% | |||
Kälte | 0% | Arkan | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Burg | 1 | 60% | |
Dorf | 1 | 40% | |
Flachland | 1 | 40% | |
Gebirge | 3 | 60% | |
Gefroren | 2 | 30% | |
Höhle | 3 | 30% | |
Hügel | 2 | 60% | |
Küstennahes Riff | 3 | 30% | |
Pilzhain | 3 | 40% | |
Sand | 1 | 40% | |
Seichtes Wasser | 4 | 20% | |
Sumpf | 4 | 20% | |
Tiefes Wasser | ‒ | 0% | |
Unbegehbar | ‒ | 0% | |
Unechter Schleier der Finsternis | ‒ | 0% | |
Wald | 3 | 40% |
Last updated on Thu Oct 21 01:44:36 2021.