Kataphrakt
Cataphracts are eminent horsemen, riders of mounts that are possessed less of speed or endurance but tremendous power instead. Bearing a lance along with their signature maces, these warriors are most often the secondary strike force after a primary assault. After enemy forces are already occupied and weakened by a flank of swordsmen, a terrifying sight is a group of cataphracts lining up, lances pitched at the ready. A gap is made amongst the Dunefolk ranks, and in a single charge, these mighty horsemen pierce straight through enemy formations, dealing a lethal blow in a single stroke. Those who try to flee swiftly discover that neither sand nor hills deter these riders in the slightest, and the displaced air of a descending mace is the last sound they hear.
Information
Advances from: | Brecher |
---|---|
Advances to: | ‒ |
Cost: | 62 |
HP: | 71 |
Moves: | 7 |
XP: | 150 |
Stufe: | 3 |
Tag-/Nachteinfluss: | redlich |
Id: | Dune Cataphract |
Abilities: | ‒ |
Attacks (damage × count)
Streitkolben | Wucht | 14 × 3 | Nahkampf | ||
Lanze | Stich | 13 × 2 | Nahkampf | (Ansturm) | |
Kompositbogen | Stich | 6 × 3 | Fernkampf |
Resistenzen
Klinge | 30% | Stich | -20% | |||
---|---|---|---|---|---|---|
Wucht | 30% | Feuer | 0% | |||
Kälte | 0% | Arkan | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Burg | 1 | 50% | |
Dorf | 1 | 40% | |
Flachland | 1 | 40% | |
Gebirge | 4 | 40% | |
Gefroren | 2 | 30% | |
Höhle | 3 | 30% | |
Hügel | 2 | 50% | |
Küstennahes Riff | 3 | 30% | |
Pilzhain | 3 | 30% | |
Sand | 1 | 40% | |
Seichtes Wasser | 4 | 20% | |
Sumpf | 4 | 20% | |
Tiefes Wasser | ‒ | 0% | |
Unbegehbar | ‒ | 0% | |
Unechter Schleier der Finsternis | ‒ | 0% | |
Wald | 3 | 30% |