Vagabund

(image)

Originating from the nomadic wanderers of the open deserts, rovers are the representation of the most well-balanced Dunefolk soldier: flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are experienced hunters and trackers, hardy inhabitants of the deserts and hills that they call home. While lacking training as formal troops, the skills these rovers employ for survival in the desert translate readily to warfare. Their unique trait of fighting best at dawn or dusk corresponds with the time when desert temperatures are the most habitable.

 

Information

Advances from:
Advances to: Wüstenkundschafter
Cost: 14
HP: 32
Moves: 5
XP: 43
Stufe: 1
Tag-/Nachteinfluss: zwielichtig
Id: Dune Rover
Abilities:

Attacks (damage × count)

(image)Axt(blade attack) Klinge4 × 3(melee attack) Nahkampf
(image)Kompositbogen(pierce attack) Stich5 × 3(ranged attack) Fernkampf

Resistenzen

(icon) Klinge0% (icon) Stich0%
(icon) Wucht0% (icon) Feuer0%
(icon) Kälte0% (icon) Arkan20%

Terrain

TerrainMovement CostDefense
(icon) Burg160%
(icon) Dorf160%
(icon) Flachland140%
(icon) Gebirge260%
(icon) Gefroren320%
(icon) Höhle240%
(icon) Hügel260%
(icon) Küstennahes Riff230%
(icon) Pilzhain250%
(icon) Sand150%
(icon) Seichtes Wasser320%
(icon) Sumpf230%
(icon) Tiefes Wasser0%
(icon) Unbegehbar0%
(icon) Unechter Schleier der Finsternis0%
(icon) Wald250%
Last updated on Thu Nov 19 01:50:28 2020.