Heerführer

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Although orcs tend to be fairly tribal in nature, from time to time, a situation arises that impels several clans to join forces under a single powerful sovereign. By virtue of the station, such an orc must possess both the strength and cunning to lead a great horde of warriors, almost invariably possessing an inherent charisma that is an exceptional rarity among their kind. The path to such a status is a varied one; sometimes, a powerful tribe may conquer lesser ones and absorb the defeated warriors into their ranks, while other circumstances demand appointing by a council of shamans, where the Sovereign becomes a temporary, but formal title. In either case, the warchief is the critical linchpin of the horde, which rapidly dissolves back into individual clans once the strength of its leadership is extinguished.

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Information

Advances from: Kriegshäuptling
Advances to:
Cost: 50
HP: 75
Moves: 6
XP: 150
Stufe: 3
Tag-/Nachteinfluss: lichtscheu
Id: Orcish Sovereign
Abilities: Führungsqualitäten

Attacks (damage × count)

(image)Krummschwert(blade attack) Klinge10 × 4(melee attack) Nahkampf
(image)Armbrust(pierce attack) Stich9 × 3(ranged attack) Fernkampf

Resistenzen

(icon) Klinge0% (icon) Stich0%
(icon) Wucht0% (icon) Feuer0%
(icon) Kälte0% (icon) Arkan0%

Terrain

TerrainMovement CostDefense
(icon) Burg160%
(icon) Dorf160%
(icon) Flachland140%
(icon) Gebirge260%
(icon) Gefroren220%
(icon) Höhle240%
(icon) Hügel150%
(icon) Küstennahes Riff230%
(icon) Pilzhain340%
(icon) Sand230%
(icon) Seichtes Wasser320%
(icon) Sumpf330%
(icon) Tiefes Wasser0%
(icon) Unbegehbar0%
(icon) Unechter Schleier der Finsternis0%
(icon) Wald250%
Last updated on Fri Aug 7 01:15:19 2020.