Marashy Battlemage / Marashy Warlock

(image) (image)

With the experience of many wars, Battlemages have learned to combine magic attacks together with their fencing ability. They are neither the best mages, nor the strongest swordsman, but a mixture of both fightingsyles turnes them into a deadly combination.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

 
 

Information

Advances from: Marashy Spellblade
Advances to:
Cost: 58
HP: 64
Moves: 6
XP: 150
Level: 3
Alignment: chaotic
Id: VRMa Battlemage
Abilities:

Attacks (damage × count)

(image)sword
melee
8 × 3
blade
magical
(image)enchanted sword
melee
10 × 2
arcane
magical
(image)magic missile
ranged
13 × 3
fire
magical
(image)arcane wave
ranged
12 × 2
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 13 03:10:43 2024.