Goblin Slinger

(image)

The Dardo enslave Goblins from their southern colonies and bring them to the mainland. Most Goblins are simple houseslaves, but many also serve as workers or cannonfodder in the army. With no combat training and only a armed with a sling, the goblins have to rely on their agility to survive.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

 

Information

Advances from:
Advances to: Goblin Flanker
Cost: 11
HP: 22
Moves: 6
XP: 22
Level: 0
Alignment: neutral
Id: VRHD Slinger
Abilities: skirmisher

Attacks (damage × count)

(image)fist
melee
2 × 2
impact
(image)sling
ranged
4 × 3
impact

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Mar 20 03:11:44 2024.