Chevalier Quack

(image)

The Quacks are often seen traveling through the land to offer medicine to people in need, as long as they are willing to pay. With strange herbs, powders and solution they promise a cure for all desease. Their medical knowledge though is limited at best and not a lot of patients survive their procedures.

While this might be the reason why they have to flee villages and cities after a short stay, it also gives them an additional income source from a darker business.

Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit can call upon bannishing magic, which has always 50% chance to hit. This unit is capable of basic healing.

 

Information

Advances from:
Advances to: Chevalier Healer
Cost: 18
HP: 27
Moves: 5
XP: 46
Level: 1
Alignment: neutral
Id: VRCe Quack
Abilities: heals +4

Attacks (damage × count)

(image)staff
melee
4 × 2
impact
(image)poison
ranged
2 × 5
impact
poison
(image)dispel
ranged
2 × 5
arcane
dispel

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 13 03:10:39 2024.