Master Assassin

(image)

Master Assassins have truely earned their title. They are as evasive as they are deadly. Beside crossbow and dagger they have also trained with sword, to defend themself in dire situations.

Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit is able to hide at night, leaving no trace of its presence. In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. The Deathstrike allows this unit to deal a lot of damage in one hit, but only at night, or when the enemy is distracted.

 

Information

Advances from: Darkelf Assassin
Advances to:
Cost: 62
HP: 54
Moves: 6
XP: 150
Level: 4
Alignment: chaotic
Id: VRDE Greatassassin
Abilities: ambush, sneaking, skirmisher

Attacks (damage × count)

(image)dagger
melee
8 × 3
blade
backstab
(image)deathstrike
melee
20 × 1
pierce
deathstrike
disengage
(image)Schwert
melee
9 × 4
blade
(image)crossbow
ranged
8 × 3
pierce
poison

Resistances

(icon) blade-20% (icon) pierce-10%
(icon) impact-10% (icon) fire0%
(icon) cold10% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave160%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest170%
(icon) Frozen240%
(icon) Fungus170%
(icon) Hills160%
(icon) Mountains270%
(icon) Sand230%
(icon) Shallow Water240%
(icon) Swamp250%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Mar 13 03:10:37 2024.