Death Squire

(image)

Sometimes the mightiest warriors and generals, cursed with hate and angst, came back to this world as Death Knights. Death Squires serve them whilst accruing enough unholy power to become Death Knights. In the process they pick up a good deal of the Knight’s power, including the ability to command underlings.

Special Notes: This unit can move unseen in deep water, requiring no air from the surface. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

 

Information

Advances from: Skeleton Junker
Advances to: Death Knight
Cost: 28
HP: 44
Moves: 5
XP: 90
Level: 2
Alignment: chaotic
Id: VRNe Death Squire
Abilities: leadership, submerge

Attacks (damage × count)

(image)sword
melee
7 × 4
blade

Resistances

(icon) blade10% (icon) pierce30%
(icon) impact-10% (icon) fire-20%
(icon) cold60% (icon) arcane-50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 13 03:10:45 2024.