Wild Spirit

(image)

If a wildcaller serves the Wilderness well, they may ascend into the form of a wild spirit, an incorporeal manifestation of the savage nature of their beloved Erimia.

Special Notes: This unit emits an aura of fervor that makes units adjacent to it fight more ferociously, increasing their number of attacks but slightly decreasing their damage. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Wildcaller
Advances to:
Cost: 56
HP: 52
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: MdE Wild Spirit
Abilities: fervor aura

Attacks (damage × count)

(image)stick
melee
9 × 3
impact
(image)spirit fire
ranged
7 × 4
arcane
magical
slows

Resistances

(icon) blade30% (icon) pierce30%
(icon) impact30% (icon) fire30%
(icon) cold-30% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef150%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest150%
(icon) Frozen130%
(icon) Fungus160%
(icon) Hills150%
(icon) Mountains140%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:01:39 2024.