Sahir Kabir

(image)

Older and wiser suhara' with less penchant for adventure and fighting hone their craft by practicing in the safety of their high towers. This however shows when they are forced into battle, both positively and negatively.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Bawma Sahir
Advances to: Saeid
Cost: 38
HP: 37
Moves: 5
XP: 90
Level: 2
Alignment: chaotic
Id: MdE Sahir Kabir
Abilities:

Attacks (damage × count)

(image)talon
melee
6 × 2
blade
(image)fireball
ranged
9 × 3
fire
magical
(image)wind gust
ranged
11 × 2
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire-10%
(icon) cold20% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave130%
(icon) Coastal Reef140%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest160%
(icon) Frozen250%
(icon) Fungus240%
(icon) Hills140%
(icon) Mountains230%
(icon) Sand150%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:01:41 2024.