Assassination Construct

(image)

When infiltration and sabotage isn't enough and a priority target has to be eliminated, the assassination construct is employed.

Special Notes: This unit can hide nearly anywhere (with the exception of water, sand and frozen terrain), and remain undetected by its enemies, except by those standing next to it. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.

 

Information

Advances from: Infiltration Construct
Advances to:
Cost: 48
HP: 50
Moves: 7
XP: 150
Level: 3
Alignment: neutral
Id: MdE Assassination Construct
Abilities: infiltration, skirmisher

Attacks (damage × count)

(image)blade
melee
7 × 5
blade
backstab
first strike

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact0% (icon) fire10%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest140%
(icon) Frozen140%
(icon) Fungus240%
(icon) Hills140%
(icon) Mountains240%
(icon) Sand140%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 03:01:40 2024.