Camouflage Construct

(image)

The latest discovered attribute of the arcanima crystals is their ability to chromally adapt to their surroundings. The camouflage constructs are the first prototypes utilizing this discovery. Also, due the minuscule size of the crystals they use, they aren't as susceptible to magic. Their bodies are more fragile though.

Special Notes: This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.

 

Information

Advances from:
Advances to: Infiltration Construct
Cost: 13
HP: 27
Moves: 6
XP: 40
Level: 1
Alignment: neutral
Id: MdE Camouflage Construct
Abilities: concealment, ambush, skirmisher

Attacks (damage × count)

(image)blade
melee
4 × 3
blade
backstab

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact-10% (icon) fire10%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest140%
(icon) Frozen140%
(icon) Fungus240%
(icon) Hills140%
(icon) Mountains240%
(icon) Sand140%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 03:01:40 2024.