Jephrif Piercer

(image)

Piercers could be said to be something akin to war heroes of jephrifs. Beginning as a rank and file Lasher, a Piercer has gone on to achieve mastery with its body and some form of greatness. Piercers tend to show much pride in their achievements, and keep their bodies polished and clear - a magnificent sight in the sun. While the combat techniques they've known in their Shanker times are not forgotten, the title of Piercer comes from the signature weapon and ability they use. A metal spike adorns a Piercer's lower end, and a charging attack from an elevated position, using the Piercer's full weight, can split a man roughly in half and snap his horse's back in one fell stroke. Which is as many as a Piercer gets, but quite often also as many as a Piercer needs.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

 

Information

Advances from: Jephrif Shanker
Advances to:
Cost: 30
HP: 50
Moves: 5
XP: 80
Level: 3
Alignment: neutral
Id: JepPiercer
Abilities:

Attacks (damage × count)

(image)whirl
melee
10 × 4
blade
(image)lance
melee
18 × 2
pierce
(image)butt
melee
25 × 1
pierce
charge

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact-20% (icon) fire-50%
(icon) cold50% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef150%
(icon) Deep Water140%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen140%
(icon) Fungus150%
(icon) Hills140%
(icon) Mountains250%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable140%
(icon) Village150%
Last updated on Wed Mar 20 03:53:08 2024.