Gremlin Hulk

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Considered an oddity by the wider gremlin community, gremlin Hulks are large and possess great strength. While most gremlins rely primarily upon their magical powers, hulks depend on their physical might. As hulks age, they grow bigger and stronger while their magical abilities wane. Gremlin Hulks are very short-lived compared to other gremlins, with lifespans of only a few decades. Despite their low status within gremlin colonies, hulks are essential in defending the colony from invaders. Hulks grow large claws which are useful for ripping foes apart or cleaning the gremlin living quarters.

Special Notes: This unit can use one move to teleport between any two empty villages controlled by its side.

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Information

Advances from:
Advances to: Gremlin Behemoth
Cost: 17
HP: 38
Moves: 4
XP: 51
Level: 1
Alignment: neutral
Id: strn_gremlin_hulk
Abilities: teleport

Attacks (damage × count)

(image)claws
melee
7 × 3
blade

Resistances

(icon) blade-10% (icon) pierce-10%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave140%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen140%
(icon) Fungus260%
(icon) Hills260%
(icon) Mountains370%
(icon) Sand150%
(icon) Shallow Water340%
(icon) Swamp340%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Mar 20 03:53:06 2024.