Loricaprif

(image)

Once the threshold of extreme body modification is crossed by the Altered, they slide off a steep slope as well as a being made mostly of ice can be expected to. Hilariously enough, in becoming a Loricaprif, the former jephrif becomes much less icy, as the process involves replacing large parts of their bodies with metal - as much as they can handle lifting with strength stemming from prolonged military service. While far from unkillable, Loricaprifs can often feel that way, the metal parts feeling no pain. They no longer wear armor as much as are armor - and, as armor does, they protect jephrifs quite well.

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense.

 

Information

Advances from: Altered Jephrif
Advances to:
Cost: 57
HP: 70
Moves: 4
XP: 150
Level: 3
Alignment: neutral
Id: JepLoric
Abilities:

Attacks (damage × count)

(image)bash
melee
11 × 3
impact
stun
(image)spike
melee
24 × 1
pierce
first strike
(image)blades
melee
17 × 2
blade

Resistances

(icon) blade50% (icon) pierce30%
(icon) impact30% (icon) fire-50%
(icon) cold50% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef150%
(icon) Deep Water140%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen140%
(icon) Fungus150%
(icon) Hills140%
(icon) Mountains250%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable140%
(icon) Village150%
Last updated on Wed Mar 20 03:53:09 2024.