Archon

(image)

Archons are a rather logical conclusion to Ensorcelled ones. An Archon no longer wields a weapon - the hilt of a sword goes soft in his grip and bends out of usefulness. The overwhelming power one wields is incredibly apparent as an Archon constantly sheds light, making it doubtful if they still have normal human features like skin or hair, and their dress choices are purely aesthetic if any are made at all. In combat, Archons remove their targets with blasts of magic as a preferred strategy. However, they're still well capable of shattering bones with punches and tearing limbs off with their radiant hands.

Special Notes: This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. The length of this unit’s weapon allows it to strike first in melee, even in defense. This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Ensorcelled
Advances to:
Cost: 65
HP: 56
Moves: 7
XP: 150
Level: 3
Alignment: chaotic
Id: JepArchon
Abilities:

Attacks (damage × count)

(image)flurry
melee
6 × 6
impact
(image)smite
melee
27 × 1
arcane
first strike
(image)overwhelm
ranged
16 × 3
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave150%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest160%
(icon) Frozen150%
(icon) Fungus260%
(icon) Hills160%
(icon) Mountains360%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village170%
Last updated on Wed Mar 20 03:53:08 2024.