Jephrif Keystone

(image)

While they aren't leaders, Keystones are truly the jephrifs that keep formations together. Realizing their own importance, these jephrifs take time to work on their own survival, making some meaningful changes to their bodies to improve them and ceasing to neglect giving themselves medical care. A group of soldiers supported by a Keystone is hard to dislodge, and the Keystone is nearly guaranteed to not be the first one to fall.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit regenerates, which allows it to heal as though always stationed in a village. This unit is capable of rapid healing.

 

Information

Advances from: Jephrif Constructor
Advances to:
Cost: 60
HP: 62
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: JepKeystone
Abilities: regenerates, heals +8

Attacks (damage × count)

(image)embrace
melee
12 × 2
cold
(image)slam
melee
10 × 3
impact
(image)chill
ranged
7 × 6
cold
magical

Resistances

(icon) blade20% (icon) pierce-10%
(icon) impact-20% (icon) fire-30%
(icon) cold80% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef150%
(icon) Deep Water140%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen140%
(icon) Fungus150%
(icon) Hills140%
(icon) Mountains250%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable140%
(icon) Village150%
Last updated on Wed Mar 20 03:53:08 2024.