Cold Mage

(image)

A practitioner of freezing, cold magic as opposed to their fiery counterpart--the Black Mage, Cold Mages are proficient studied casters of the colder elements. Frost and ice are conjurable at a moment's notice, even amongst hotter settings. These mages have also honed a defensive use of their art to form physical barriers around themselves and allies.

Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The length of this unit’s weapon allows it to strike first in melee, even in defense. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Grey Mage
Advances to: Ice Mage
Cost: 34
HP: 44
Moves: 5
XP: 100
Level: 2
Alignment: neutral
Id: Everfell Cold Mage
Abilities: spell: protect

Attacks (damage × count)

(image)fist
melee
10 × 2
impact
(image)cold missile
ranged
9 × 4
cold
spell
(image)icicles
ranged
5 × 7
pierce
marksman
(image)encase
ranged
10 × 1
cold
spell
first strike
slows

Resistances

(icon) blade-10% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold30% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:19:34 2024.