Fell Sorcerer

(image)

Fell Sorcerers are a rare breed among Blood Sorcerers. These mages can manipulate the very thickness of blood, petrifying opponents.

Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. The length of this unit’s weapon allows it to strike first in melee, even in defense.

 

Information

Advances from: Blood Mage
Advances to:
Cost: 37
HP: 50
Moves: 6
XP: 105
Level: 3
Alignment: neutral
Id: Everfell Fell Sorcerer
Abilities: regenerates

Attacks (damage × count)

(image)staff
melee
9 × 3
impact
(image)blood rush
ranged
10 × 4
pierce
absorb
first strike
(image)blood freeze
ranged
10 × 1
cold
spell
petrify

Resistances

(icon) blade-10% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:19:34 2024.