Dual Adept

(image)

Some Pelts forego a shield two train with, instead, a second sword. This allows them to become very quick, even permitting first strikes in any melee engagements.

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense.

 

Information

Advances from: Pelt
Advances to: Dual Master
Cost: 26
HP: 47
Moves: 6
XP: 77
Level: 2
Alignment: neutral
Id: Werewolfpelt Dual Adept
Abilities:

Attacks (damage × count)

(image)blades
melee
7 × 5
blade
first strike
(image)knife
ranged
6 × 3
pierce

Resistances

(icon) blade5% (icon) pierce5%
(icon) impact5% (icon) fire0%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:19:34 2024.